The Skill Missionary is a Merchant NPC that can teach you from a set of 5 abilities/skills.
Although learning these skills may seem similar to learning Force Powers from Fortune-teller Auris or Aria of the Sun; the Skill Missionary primarily teaches a set of "supporting-skills" than "engaging/combatant-skills".
|Ability Name||Cost (Silvers)||Cost (Ability lvls)||Effect||Cast Cost|
|Power Up/"Charge Up"||800||3 Strength||Your next attack deals x2.4 with +20% Accuracy. The cast is finished after 1 attack or 10 turns of casting and can only be used twice a day.||12 ST|
|Folding Fang||800||3 Agility||Strong Attack/Enemy Attack Power is reduced by 40% for 6-8 turns.||12 ST|
|Emergency Bag/"Emergency Lifting"||800||3 Vitality||Weight Limit is increased by 20 for 300 turns.||30% Energy|
|Hide||800||3 Intellect||Enemies can't see you unless they're adjacent. Movement cancels the effect and while hidden you lose 1 ST per turn.||8 ST -1/turn (while hidden)|
|Create Vial of Healing||800||3 Willpower||Creates Vial of Healing from 2 Healing Herbs.||2x Healing Herbs|
- After teaching the player 2 skills the NPC becomes unable to teach anymore skills.
- Hide will not work on Town/"player-friendly" NPCs if the player has a bounty or if an enemy is 1 tile away as they will always walk to the player hence rendering the ability useless.
- Creating Vials of Healing:
- The player has the option to "Make 1 Healing Vial from 2 Healing Herbs. 3 can be made at a time, 10% of Energy is consumed each time a batch is made."