- item used for dealing physical damage at close range and come in a variety of types, including Swords, Axes, Spears, and Staves. Melee Weapons are a type of
Swords are the staple weapon type for melee damage. Lower tier swords pair decent damage with high durability and relatively low weight. Higher tier swords are heavy, but deal massive damage.
Axes are powerhouse melee weapons, dealing massive damage at the cost of accuracy and weight. They gain a Bonus against walls and chests. More effective than swords against undead.
Spears do moderate damage, and weigh a moderate amount, but suffer from low durability. They can attack 2 tiles away, and will damage both squares every time.
Warning: When breaking into a town be mindful that you don't hit an NPC!
Tip: Their range can be used to kill monsters in a dungeon from the other side of a wall!
Staves are very light weapons that boost force power effectiveness. They don't have great attack, so a secondary weapon is usually good to keep around.
Melee Weapons ListEdit
|Dagger||Sword||150||1||2||200||Hidden +22% Combo Hit Rate|
|Kunai||Sword||1||1||200||+10% Critical Hit Chance, +30% Combo Hit Rate|
|Stark Needle||Sword||5000||1||12||120||+20% Accuracy, +20% Critical Hit Chance|
|Stark Needle +||Sword||5000||2||12||120||+10% Accuracy, +20% Critical Hit Chance|
|Rusty Short Sword||Sword||N/A||2||2||30|
|Rapier||Sword||500||2||4||80||+20% Critical Hit Chance|
|Rusty Long Sword||Sword||~250||4||4||30|
|Firebrand +||Sword||4||8||140||50% Flameburst chance (15 Damage per turn for ? turns), low probability of hitting target with a Super Flameburst|
|Rusty Bastard Sword||Sword||N/A||8||10||30||-10% Accuracy|
|Eagle Blade||Sword||5000||8||16||155||+20% Accuracy, +20% Critical Hit Chance|
|Eagle Blade +||Sword||5000||8||16||160||+10% Accuracy, +20% Critical Hit Chance|
|Grand Blade||Sword||2000||8||18||160||-5% Accuracy|
|Holy Dagger +||Sword||800||1||10||70||+100% Critical Hit Chance, +30% Combo Hit Rate, destroys any enemy's barrier with a single hit|
|Crimson Sun Blade||Sword||N/A||4||25||60||+50% Critical Hit Chance (+100% during the day)|
|Holy Moon Sword||Sword||N/A||4||25||60||+50% Critical Hit Chance (+100% during the night)|
|Holy Sword Caledfwlch||Sword||N/A||4||18||60||+10% Accuracy, +70% Critical Hit Chance, damage taken -50%|
|Holy Sword Kaledwulff +||Sword||N/A||4||18||60||+70% Critical Hit Chance, damage taken -50%|
|Holy Sword of Storms +||Sword||N/A||7||15||60||+100% Critical Hit Chance, +100% Combo Hit Rate|
|Duke Galtz's Sword||Sword||N/A||15||35||150||-20% Accuracy, +20% Critical Hit Chance|
|Panty's Sword||Sword||N/A||4||22||160||+10% Accuracy, +40% Critical Hit Chance|
|Dark Fang Blade||Sword||N/A||7||30||10||200|
|Air Blade +||Sword||400||0||10||40||One of the random items from the Iron Hag for 400 Silvers.|
Can't be placed in the Dimensional Vault.
|Guard's Sword +||Sword||1800||5||12||100||Sold in the starting castle by Swordmaster Falli|
|Pickaxe +||Axe||5||30||300||-50% Accuracy, attack two tiles ahead|
|Lumberjack Axe||Axe||6||10||200||-20% Accuracy|
|Berserk Axe +||Axe||6||17||150||-20% Accuracy, +100% Combo Hit Rate, increased damage vs. objects|
|Battleaxe||Axe||1200||8||18||150||-15% Accuracy, increased damage vs. objects|
|Crescent Axe||Axe||5500||12||30||300||-15% Accuracy, +20% Critical Hit Chance|
|Crescent Axe +||Axe||5500||12||30||100||-15% Accuracy, +20% Critical Hit Chance|
|Massive Rusty Axe +||Axe||N/A||12||15||40||-15% Accuracy, -20% Combo Hit Rate|
|Holy Axe Elizabeth||Axe||N/A||9||35||60||-20% Accuracy, +80% Critical Hit Chance|
|Heavy Holy Axe +||Axe||N/A||15||100||40||+100% Critical Hit Chance, Does Not Combo Hit|
|Long Stick||Spear||N/A||4||2||25||attack 2 tiles ahead|
|Slender Spear||Spear||1200||4||10||110||attack 2 tiles ahead|
|Spell-Killing Spear +||Spear||4||8||110||cancels enemy's Meditation, attack 2 tiles ahead|
|Wind Spear +||Spear||4||11||100||+50% Combo Hit Rate, attack 2 tiles ahead|
|Silver Lance||Spear||3000||10||16||140||-10% Accuracy, +10% Critical Hit Chance, attack 2 tiles ahead|
|Silver Lance +||Spear||3000||8||18||140||-5% Accuracy, +10% Critical Hit Chance, attack 2 tiles ahead|
|Guard's Spear +||Spear||2300||6||13||80||Sold in the starting castle by Swordmaster Falli|
|Holy Lance Longinus||Spear||N/A||5||13||120||+100% Critical Hit Chance, attack 2 tiles ahead|
|Staff of Prayers||Staff||2000||1||6||10||250||+1 Meditation|
|Fluffy Baton +||Staff||?||1||-999||200||+50% Accuracy, +150% Combo Hit Rate|
|Lillith's Staff +||Staff||N/A||1||3||20||30||Boosts Force power by ?, +1 Meditation|
|Elf's Staff +||Staff||?||1||10||20||100||Boosts Force power by ?, +1 Meditation|
|Salacia's Staff||Staff||N/A||2||12||30||150||+3 Meditation|
|Auris's Crystal Ball||Unknown||N/A||1||0||0||?||Halves Attack and Force power, +2 Meditation|
Melee attacks have the opportunity to combo, dealing extra attacks based on Agility.
Note: Using skills such as Bash can reduce overall damage if you have a high combo rating because they only hit once.
Combo rates appear to be x 1.0 for Swords, x 1.4 for Spears, x 0.6 for Axes.
Plus Combo rates: x 1.3 Swords, x 1.0 Spears, x 0.6 Axes.