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Hunter

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HFinal

"A" "B" and "C" Hunter types shown from left to right.

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Player3-3

The Hunter is one of the available Classes. They boast high Agility, and middling Strength and Intellect. This class is unlocked by killing an enemy with a bow or purchasing the class for 30 Hero Points.


Starting StateEdit

Stats:

  • Life: 100
  • Stamina: 15
  • Weight Limit: 16
  • Strength: 1
  • Agility: 2
  • Vitality: 0
  • Intellect: 1
  • Willpower: 0
  • Charisma: 0

Equipment:

  • Weapon: Hunter's Bow
  • Armor: Traveler's Clothes
  • Accessory: Wooden Arrows (99)
  • Inventory: Iron Arrows (20)
Toughzombiehunter

Hunter's Instinct Showing HP

AbilitiesEdit

Class Ability: Hunter's Instinct: Displays the remaining life of all enemies, NPCs and chests, and detects the position of any offscreen enemies within a 20 square range. It also increases Bow attack range by 1 square.

Piercing Shot

  • Requirement: None
  • Cost: 7 Stamina
  • Fires an arrow that hits multiple enemies in a straight line with a range of 5 tiles.
  • Reduces weapon durability at 3x the normal rate.

Dash

  • Requirement: None
  • Cost: 2 Stamina, and drains Stamina as you move.
  • Increases movement speed for 20 turns (only 8 turns on Maniac Mode).
  • Any other action besides movement will cancel the effect.

New abilities in PlusEdit

Handmade Arrow

  • Requirement: None
  • Cost: 60% Energy
  • Creates 50 wooden arrows

Super Rapid Fire

  • unlocked at level 30
  • Can be used twice per day
  • costs: 30% Energy
  • blows enemy 3 tiles back
  • Delivers 3 rapid fire shots, Combo hit Rate can increase this to 5 arrows

Pros and ConsEdit

Pros:

  • High Agility. The Dash ability combined with a decent Strength stat makes you very good at avoiding combat or "kiting" foes (attacking from a distance and then running away until they fall more than one space behind to attack again) with bows or spears.
  • Very high Stamina lets you use piercing shot and dash frequently.
  • Can see enemy health to judge their strength--especially important for guessing which modifier an enemy has.
  • Mountainclimbing saves you from tough spots and, at high levels, allows crossing mountains as if they were normal terrain, making you near invincible.

Cons:

  • Health is as low as for a Force User! You are very fragile in melee combat, especially if you do not have a shield.
  • Starting equipment offers no good way of looting chests.
  • Kiting is not very effective against the Demon Lord and is not well suited to most dungeons.

TipsEdit

  • Between your Agility, Dash and Mountainclimbing, there is no reason a hunter should ever be in a fight unless you're pretty sure you can win. This goes double for attacking when your opponent can actually retaliate.
  • Although the name and abilities suggest bows, Hunters are quite effective with a spear as well. Their high Agility gives a good chance of attacking twice (or more), which bows cannot do. Be careful though, as you usually only get one free hit with a spear unless you're fast enough to get extra turns relative to the enemy.
  • Piercing shot can attack enemies through walls. At high strength it can also be used to destroy walls quickly using a bow when you don't have time to switch to a melee weapon.
  • Remember to get uncrossable terrain between you and an enemy so you can freely attack with a bow or spear until they are dead.
  • Once you reach level 5 in mountainclimbing, you can cross mountains in only one turn for a trivial stamina cost. Abuse this; almost no enemies can hurt you if a mountain is between you and it, but you can still hurt them. Consider taking the Cliffhanger perk to reach this point faster.
  • Do not use perks or the Goddess statue to raise your agility further; the biggest advantage of agility is Combo Hits, but bows cannot combo. Strength is much more effective.
  • Always buy all the arrows in shops, even if you don't think you'll use them all. Arrows weigh nothing, but are a finite resource, so stock up when you can.

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