The High-level Skill Missionary is a Merchant NPC
The difference between the High-level Skill Missionary and the basic/common Skill Missionary is that the High-level Skill Missionary has a new set of teachable skills. There is also a lower percentage chance of the High-level Skill Missionary spawning.
Ability Name | Cost (Silvers) | Cost (Ability lvls) | Effect | Cast Cost |
---|---|---|---|---|
Last Resort/"Desperate Readiness"/"Life on the Line" | 1500 | 6 Strength | For 10 turns Attack Power is increased by 2x, Combo Hit Rate is increased by 60%. However damage received is increased by 2x, Evasion is lowered by 30%, and while the effect lasts 3 ST is drained per turn. | 10 ST 10% Energy |
Anticipation/"Evasion Readiness" | 1500 | 6 Agility | For 10 turns Evasion is increased by 30%. 1 ST is drained per turn and movement cancels the effect. | 10 ST |
Mystery Oil | 1500 | 6 Vitality | Splash Mystery Oil on a target 2 tiles ahead. If the target is hit with the oil their Accuracy and Evasion will be decreased by 20% and flame damage against them is increased by 3x. | 10 ST |
Force Shield/"Force Power Shield" | 1500 | 6 Intellect | For 10 turns Force Power attacks, Flame attacks, and other receiving damage is decreased by 1/3. | 15 ST |
Create Large Bottle of Healing | 1500 | 6 Willpower | Creates Vial of Healing from 2 Healing Vials. | 2 Healing Vials |
- Notes:
- NPC:
- After teaching the player 2 skills the NPC becomes unable to teach anymore skills.
- Creating Large Bottles of Healing:
- The player has the option to "Make 1 Large Bottle of Healing from 2 Healing Vials. 3 can be made at a time, 10% of Energy is consumed each time a batch is made."