The difference between the High-level Skill Missionary and the basic/common Skill Missionary is that the High-level Skill Missionary has a new set of teachable skills. There is also a lower percentage chance of the High-level Skill Missionary spawning.
|Ability Name||Cost (Silvers)||Cost (Ability lvls)||Effect||Cast Cost|
|Last Resort/"Desperate Readiness"/"Life on the Line"||1500||6 Strength||For 10 turns Attack Power is increased by 2x, Combo Hit Rate is increased by 60%. However damage received is increased by 2x, Evasion is lowered by 30%, and while the effect lasts 3 ST is drained per turn.||10 ST 10% Energy|
|Anticipation/"Evasion Readiness"||1500||6 Agility||For 10 turns Evasion is increased by 30%. 1 ST is drained per turn and movement cancels the effect.||10 ST|
|Mystery Oil||1500||6 Vitality||Splash Mystery Oil on a target 2 tiles ahead. If the target is hit with the oil their Accuracy and Evasion will be decreased by 20% and flame damage against them is increased by 3x.||10 ST|
|Force Shield/"Force Power Shield"||1500||6 Intellect||For 10 turns Force Power attacks, Flame attacks, and other receiving damage is decreased by 1/3.||15 ST|
|Create Large Bottle of Healing||1500||6 Willpower||Creates Vial of Healing from 2 Healing Vials.||2 Healing Vials|
- After teaching the player 2 skills the NPC becomes unable to teach anymore skills.
- Creating Large Bottles of Healing:
- The player has the option to "Make 1 Large Bottle of Healing from 2 Healing Vials. 3 can be made at a time, 10% of Energy is consumed each time a batch is made."