Golems are strong, slow monsters that always appear in a small temple with four columns. Golems will become aggressive when approached too closely but can be easily avoided. They crumble into multiple items, usually vendor trash and sometimes save crystals.


500 HP regardless of difficulty.


Any terrain, similar to dungeons; however, there will be a square of darkness that prevents the ruins from being visible. As soon as you enter 4-5 cells of the Golem, the Golem will leave to chase you. If you flee, he will soon give up chase; however, if you damage the golem and then run he will chase much further.

Golem Visible


Item Chance
Save Crystal (?)
Crystal of The Ancients (?)

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