The Hunter is one of the available Classes. They boast high Agility, and middling Strength and Intellect. This class is unlocked by killing an enemy with a bow or purchasing the class for 30 Hero Points.
Starting State[]
Stats:
- Life: 100
- Stamina: 15
- Weight Limit: 16
- Strength: 1
- Agility: 2
- Vitality: 0
- Intellect: 1
- Willpower: 0
- Charisma: 0
Equipment:
- Weapon: Hunter's Bow
- Armor: Traveler's Clothes
- Accessory: Wooden Arrows (99)
- Inventory: Iron Arrows (20)
Abilities[]
Class Ability: Hunter's Instinct: Displays the remaining life of all enemies, NPCs and chests, and detects the position of any offscreen enemies within a 20 square range. It also increases Bow attack range by 1 square.
Piercing Shot
- Requirement: None
- Cost: 7 Stamina
- Fires an arrow that hits multiple enemies in a straight line with a range of 5 tiles.
- Reduces weapon durability at 3x the normal rate.
Dash
- Requirement: None
- Cost: 2 Stamina, and drains Stamina as you move.
- Increases movement speed for 20 turns (only 8 turns on Maniac Mode).
- Any other action besides movement will cancel the effect.
New abilities in Plus[]
Handmade Arrow
- Requirement: None
- Cost: 60% Energy
- Creates 50 wooden arrows
Super Rapid Fire
- unlocked at level 30
- Can be used twice per day
- costs: 30% Energy
- blows enemy 3 tiles back
- Delivers 3 rapid fire shots, Combo hit Rate can increase this to 5 arrows
Pros and Cons[]
Pros:
- High Agility. The Dash ability combined with a decent Strength stat makes you very good at avoiding combat or "kiting" foes (attacking from a distance and then running away until they fall more than one space behind to attack again) with bows or spears.
- Very high Stamina lets you use piercing shot and dash frequently.
- Can see enemy health to judge their strength--especially important for guessing which modifier an enemy has.
- Mountainclimbing saves you from tough spots and, at high levels, allows crossing mountains as if they were normal terrain, making you near invincible.
Cons:
- Health is as low as for a Force User! You are very fragile in melee combat, especially if you do not have a shield.
- Starting equipment offers no good way of looting chests.
- Kiting is not very effective against the Demon Lord and is not well suited to most dungeons.
Tips[]
- Between your Agility, Dash and Mountainclimbing, there is no reason a hunter should ever be in a fight unless you're pretty sure you can win. This goes double for attacking when your opponent can actually retaliate.
- Although the name and abilities suggest bows, Hunters are quite effective with a spear as well. Their high Agility gives a good chance of attacking twice (or more), which bows cannot do. Be careful though, as you usually only get one free hit with a spear unless you're fast enough to get extra turns relative to the enemy.
- Piercing shot can attack enemies through walls. At high strength it can also be used to destroy walls quickly using a bow when you don't have time to switch to a melee weapon.
- Remember to get uncrossable terrain between you and an enemy so you can freely attack with a bow or spear until they are dead.
- Once you reach level 5 in mountainclimbing, you can cross mountains in only one turn for a trivial stamina cost. Abuse this; almost no enemies can hurt you if a mountain is between you and it, but you can still hurt them. Consider taking the Cliffhanger perk to reach this point faster.
- Do not use perks or the Goddess statue to raise your agility further; the biggest advantage of agility is Combo Hits, but bows cannot combo. Strength is much more effective.
- Always buy all the arrows in shops, even if you don't think you'll use them all. Arrows weigh nothing, but are a finite resource, so stock up when you can.