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Consumables (Plus)

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Consumable items are different from other types of items in that they disappear once used. Consumables come in a few categories including health, energy, and stamina recovery items; item scrolls; and spell scrolls.

This page describes consumable items in One Way Heroics Plus. For items in the original One Way Heroics, go here.

Recovery ItemsEdit

Item Name Value Weight Effect Notes
Vial of Healing 100 1 Restores 100 Life. Can be made through a skill given by the Skill Missionary by combining 2 Healing Herbs.

Used in a skill given by the High-level Skill Missionary to make a Big Bottle of Healing.

Big Bottle of Healing 260 2 Restores 300 Life. Can be made through a skill given by the High-level Skill Missionary by combining 2 Vials of Healing.
Vial of Organic Healing 400 1 Restores 30 Life per turn for 7 turns.
Mysterious Pill 160 0 Restores 70 Life and 15 Stamina. Cannot be placed in the Dimensional Vault.
Vial of Stamina 60 1 Restores 999 Stamina.
Super Energy Vial 320 1 Restores 50% Energy. Attack power multiplied by 1.3 and damage taken reduced to 80% for 300 turns.
Berserk Vial  ? 1 Makes the affected target Berserk. Berserk: Multiplies Attack power by 1.6 and restores 10% Life per turn for 25 turns, then gives the hero Berserk Fatigue.

Berserk Fatigue: Max Life and Stamina reduced to 1/3 for 35 turns. Can be cured with a Fatigue Cure. Berserk NPCs won't enter Berserk Fatigue.

Fatigue Cure  ? 1 Heals Berserk and Berserk Fatigue, restores 100 Life. Best used before Berserk ends to avoid Berserk Fatigue.
Nayuta Fruit 120 1 Restores 70% Energy. Rots into Overly Ripened Nayuta Fruit.
Overly Ripened Nayuta Fruit 1 Restores 50% Energy. Rots into Dark Nayuta Fruit.
Dark Nayuta Fruit 1 Restores 30% Energy, gives the hero Food Poisoning. Rots into Blasphemous Gel.
Fruit of a Small Tree 200 0 Restores 25% Energy. Rots into Small Rotten Fruit.

Cannot be placed in the Dimensional Vault.

Small Rotten Fruit 0 Restores 20% Energy, gives the hero Food Poisoning.
Medicinal Liquor  ? 1 Restores 250 Life, makes the hero Drunk for 59 turns. Drunk: Reduces Attack power, Accuracy, and Evasion by 15%. Can be cured with an Antidote Herb.
Tasty Lunchbox 280 1 Restores 100% Energy. Restores 3% Life per turn for 50 turns. Rots into Rotten Food.
Extremely Spicy Lunchbox 280 1 Restores 90% Energy. Attack power multiplied by 1.3 for ? turns. Rots into Rotten Food.

Burns into nothing.

Rotten Food 40 1 Restores 50% Energy, gives the hero Food Poisoning.
Shouting Roots 200 2 Restores 150 Life, 20 Stamina, and 30% Energy.
Healing Herb 20 1 Restores 40 Life and 10% Energy. Used in a skill given by the Skill Missionary to make a Vial of Healing.

Burns into Scorched Bud.

Stamina Herb 20 1 Restores 10 Stamina and 10% Energy. Burns into Scorched Bud.
Snow Crista Grass 400 1 Restores 30 Life and 30% Energy. Burns into Scorched Bud.
Antidote Herb  ? 1 Heals Poisoned, Food Poisoning, and Drunk status, restores 10% Energy. Burns into Scorched Bud (?).
Night Vision Herb 240 1 Restores 10% Energy. Can see 2 tiles further at night for 200 turns. Burns into Scorched Bud (?).
Meditation Herb 280 1 Restores 10% Energy. Critical Hit chance +20%, Accuracy +10%, and Meditate +1 for 10 turns. Burns into Scorched Bud.
Herb of Power 240 1 Restores 10% Energy. Increases next physical attack by 2.4 times and Accuracy by 25% for 4 turns. Burns into Scorched Bud.
Stimulant Herb  ? 1 Heals Confusion and Temptation, restores 10% Energy. Burns into Scorched Bud.
Delicious Seaweed 120 1 Restores 40% Energy. Restores 2 Stamina per turn for 20 turns. Burns into Scorched Bud (?).
Scorched Bud 2 1 Restores 5% Energy.
Dried Herb 2 1 Restores 5% Energy.
Cactus Meat 40 1 Restores 30 Life and 40% Energy. Rots into Rotten Vegetable.
Carrot of Life 240 1 Restores 50 Stamina. Restores 5% Life per turn for 25 turns. Rots into Rotten Vegetable.
Ecstatic Mushroom  ? 1 Restores 50 Stamina. Restores 5 Stamina per turn for 25 turns. Rots into Rotten Vegetable.
Rotten Vegetable 12 1 Restores 20% Energy, gives the hero Food Poisoning.
Animal Meat 40 1 Restores 20 Life and 20% Energy, 30% chance of giving the hero Food Poisoning. Rots into Rotten Meat.

Burns into Grilled Meat. Used with a Barbeque Set to make Delicious Grilled Meat.

Grilled Meat 40 1 Restores 30 Life and 25% Energy. Rots into Rotten Meat.
Delicious Grilled Meat 240 1 Restores 150 Life and 80% Energy. Created by using Barbeque Set with Animal Meat in inventory.

Rarely rots into Rotten Meat.

Rotten Meat 4 1 Restores 20% Energy, gives the hero Food Poisoning. Cannot be grilled or burned.
Ghost Meat 1 Restores 10% Energy. Sells well in the Beast Country.
Slime Jelly 1 Restores 60% Energy, makes the hero Poisoned. Poisoned: decreases Life and Attack power to 80% for 100 turns. Can be cured with an Antidote Herb.
Milk 2 Restores 40% Energy. Rots into Yogurt.
Yogurt 1 Restores 85% Energy, doubles natural Life regeneration for ? turns.

Utility ItemsEdit

Item Name Value Weight Effect Notes
Mimic's Tail  ? 1 Roots the hero in place, doubles Attack, and halves damage received for 7 turns. Can be dropped by Mimics.
Teleport Pill 160 1 Teleports the affected target, mostly within the vertical plane.
Treasure Chest Key 80 1 Opens Chests and Doors.
Key of Seals 2000 1 Opens a Sealed Door.
Save Crystal 400 1 Allows you to save game. Uses up a turn.
Magic Bridge 320 1 Changes the 15 tiles in front of the hero into "Magic Bridge" terrain. Does not affect or go through walls. Magic Bridge terrain increases Accuracy and Evasion by 30%.
Dark Brotherhood License 4000 1 Allows entrance into the Dark Brotherhood and interaction with Dark Brotherhood vendors.
Buddy Tablets 400 1 Pacifies target. Dosey gives 2 of these during her third event.

Pacifies Demon Lord, Duke Galtz, and Dosey's Killer Hound form.

Brainwashing Drug 1000 1 Turns the target into a Cooperative NPC that follows you. Young Girl Mila gives 2 of these during her fourth event.

Does not affect certain bosses, storyline enemies, or Jade Forest Lieutenants.

Floating Drug  ? 1 For 30 turns, affected target floats and gains 3 speed levels.
Barbeque Set  ? 4 Cooks up to 5 Animal Meat into Delicious Grilled Meat.
Quality Whetstone 240 1 Applies Quality enchantment to equipped weapon. Enchantment multiplies Attack power by 1.05 and reduces durability loss by 10% (double effect if it's the first enchantment on the weapon).
Ice Crystal 328 1 Stops food from rotting while in inventory. Burns in place of other items in inventory. Deals Ice Force damage when thrown. Burns into nothing.
Potted Herb 3600 0 Grows 1 herb every 12 hours.
Holy Dagger Pieces  ? 1 Collect three to make a Holy Dagger.
Heart of Flame  ? 1 80% chance to negate Flame attacks and reduces Flame damage taken to 10% for 30 turns.

Offensive ItemsEdit

Item Name Value Weight Effect Notes
Tentacle Weed 40 1 Roots target in place for 5 turns. Very useful for long-range attacking, avoiding the Demon Lord, and escaping NPCs without incurring a Bounty for assault or murder.
Big Stone 2 1 Throwing weapon.
Throwing Knife 32 1 Throwing weapon.
Cursed Bone 240 1 Throwing weapon, cancels target's Meditation and makes them Cursed for ? turns. Cursed: Increases damage received by 50%.
Shuriken  ? 0 Throwing weapon. Cannot be placed in the Dimensional Vault.
Whirlwind Throwing Blade  ? 0 Throwing weapon, hits target five consecutive times.
Vial of Acid 140 1 Deals 15 damage and doubles physical damage taken for 30 turns. Also handy for opening any door or chest (indirect damage won't destroy the items inside). Throwing this at NPCs to kill them via indirect damage will still count as murder.
Bottle of Fuel  ? 1 Decreases Accuracy and Evasion by 20% and triples fire damage taken for ? turns. Can ignite in inventory when taking fire damage.
Vial of Flame 120 1 Deals (Force Power + 25) damage per turn for 5 turns. Use will ignite it in inventory. Can also ignite in inventory when taking fire damage. Also handy for opening any door or chest (indirect damage won't destroy the items inside). Throwing this at NPCs to kill them via indirect damage will still count as murder.
Vial of Dragon Flame 200 1 Deals (Force Power x 2 + 40) damage per turn for 5 turns. Use will ignite it in inventory. Can also ignite in inventory when taking fire damage. Also handy for opening any door or chest (indirect damage won't destroy the items inside). Throwing this at NPCs to kill them via indirect damage will still count as murder.
Elzite Bomb 400 1 Deals (Force Power x 3 + 80) damage in a 3x3 area. 60% chance to ignite in inventory when taking fire damage.
Super Elzite Bomb  ? 1 Deals (Force Power x 15 + 150) damage in a 5x5 area. 60% chance to ignite in inventory when taking fire damage.
Item Destruction Bomb  ? 1 Deals heavy damage to objects and walls and reduced damage to living things in a 5x5 area.
Weakness Treatment  ? 1 Target loses 10 Levels. Has no effect on Level 0 targets.
Blasphemous Gel  ? 1 Affects a 3x3 area when thrown. Can provoke the Dark Dragon if thrown into the darkness.

Spell ScrollsEdit

Spell scrolls are one-use items that trigger various effects.

Item Name Value Weight Effect Notes
Scroll of Flamewave  ? 1 Deals Flame damage to targets on the three tiles in front of the hero. Damage depends on Willpower.
Scroll of Thunder  ? 1 Deals damage to targets in a 3x3 area around the hero. Damage depends on Willpower.
Scroll of Massive Earthquakes  ? 1 Deals damage to targets in a 5x5 area around the hero and knocks them back 3 tiles. Damage depends on Attack power.
Scroll of Lava 600 1 The two tiles in front of the hero become Lava terrain, dealing 999 damage to anyone standing on it. Items and anyone floating on those tiles will not be affected by the lava.

Very useful for dealing with NPCs without incurring a Bounty for assault or murder (especially Jade Forest Lieutenants).

Fountain Scroll  ? 1 The tiles in a 3x3 area around the hero become Water terrain. Does not affect walls. Water terrain decreases Accuracy by 10% and increases Evasion by 20%. Also slows down the hero and drains Stamina, depending on their Swimming skill.
Scroll of Jerryrigging 240 1 Restores the durability of equipped weapon and armor to full and gives them the Jerryrigged enchantment. Enchantment multiplies durability loss by 1.3 (double effect if it's the first enchantment on the item). Unequip a weapon or armor (or drop it, to avoid using up a turn) before using the scroll to repair just one item.
Scroll of Repair 1600 1 Restores 50 durability to equipped weapon and armor. Does not affect accessories.
Shield Repair Kit 200 2 Restores 50 durability to equipped shield.
Scroll of Swordplay 200 1 Adds an enchantment to equipped weapon. The enchantment that will be added is displayed on the scroll.
Scroll of the Sword Saint 1000 1 Adds an enchantment to equipped weapon. The enchantment that will be added is displayed on the scroll.
Scroll of Armoring 200 1 Adds an enchantment to equipped armor. The enchantment that will be added is displayed on the scroll.
Scroll of Phalanx 1000 1 Adds an enchantment to equipped armor. The enchantment that will be added is displayed on the scroll.
Scroll of Confusion 160 1 Confuses all targets adjacent to the hero. Cooperative NPCs will also be affected.
Scroll of Analysis 500 1 Identifies all items in inventory. Will not identify dropped items, so pick them up before using the scroll.
Area Map 120 1 Reveals buildings/Holy Shrines/Demon Shrines (blue), dungeons (red), and special areas (green) on minimap for 400 turns.
Treasure Map 400 1 Detects any chest for 200 turns, and reveals hidden chests. Will show an indicator for chests located up to 60 squares off-screen.
Scroll of Summoning 600 1 Summons a high-level beast for three hours. Does nothing if the hero has a summoned beast or a full party.
Knight Company Scroll 520 1 Summons 4 knights around the hero that move forward and attack enemies in their path.
Scroll of Floating Ability  ? 1 Causes the target in front of the hero to float indefinitely. Best used on Cooperative NPCs.
Scroll of Swimming Ability  ? 1 Gives the target in front of the hero the ability to swim. Best used on Cooperative NPCs.
Scroll of Steel  ? 1 Roots the hero in place and reduces physical damage taken to 1/5 for 8 turns.
Scroll of Stonewall 280 1 Creates a tombstone on the tile in front of the hero, or on a side if something is blocking that tile.
Scroll of Reclusiveness  ? 1 Creates walls on the 8 tiles around the hero, pushing back anything blocking those tiles. The north, south, east, and west tiles will have Mysterious Walls, and the diagonal tiles will have wooden walls.

Existing walls will be overwritten.

Passageway Scroll  ? 1 The 30 tiles directly east of the hero (even walls) become a passageway lined with Mysterious Walls for a safe path. Anything directly east of the hero may also be caught in the passageway, potentially blocking the path, whereas anything one tile north or south of it may be pushed east (?).
Force Shield Scroll  ? 1 Creates a shield around the hero that reduces Force and Fire damage to 1/3 for 10 turns.

ParchmentsEdit

Parchments are like scrolls except they can be used multiple times. The amount of times a parchment can be used is randomized on the item spawn.

Item Name Value Weight Effect Notes
Parchment of Darkness 600 2 Removes all barriers from all targets within a 3-tile straight line in front of the hero. Can unlock the Dosey+ ending under certain conditions.
Parchment of Healing 240 2 Restores (Force Power x 10) Life to the friendly target in front of the hero. Does not work on enemies.
Parchment of Levitation 280 2 Causes all targets in a 3x3 area around the hero to float and boosts their speed by 3 levels for 30 turns.
Parchment of Sleep 400 2 All targets within a 3-tile straight line in front of the hero fall asleep. Sleeping targets can wake up if they're hit.
Parchment of Squall 280 2 Pushes a target in front of the hero 4 tiles back, and does minor damage.
Parchment of Steel 400 2 The first target within a 3-tile straight line in front of the hero becomes unable to move and only takes 1/5 physical damage for 8 turns.

Stat-Boosting ItemsEdit

Item Name Value Weight Effect Notes
Radiant Horse Hooves 6000 1 +1 Strength or Vitality.
Beautiful Otter Pelt 4000 1 +1 Agility or Charisma.
Clever Fox Tail 4000 1 +1 Intellect or Willpower.
Demon Lord's Heart 1200  ? +5 Levels (500% XP).
Demon Lord's Crystal 2000  ? Increases all base stats by 2, Max LIFE by 30, and Max ST by 5.
Mila's Emergency Treatment Memo 4  ? Teaches the Emergency Treatment skill. Given after Young Girl Mila's Ending.
Growth Drug 2000  ? Affected target gains 5 Levels.
Crystal of Stamina  ? 1 +5 Max ST.
Crystal of Great Strength  ? 1 +2 Strength.
Crystal of Great Agility  ? 1 +2 Agility.
Crystal of Great Willpower  ? 1 +2 Willpower.
Crystal of Endurance  ? 1 Increases Max Life by 20.

Notes: Edit

Blasphemous Gel, as noted by the ending after completing the Travel Journal, is an item obtained when rotten food rots even more. However, there is insufficient data as to what it does because rotted food would take 1000km or more to transform into it. The Dark Dragon's breath attack could also potentially create this by rotting food rapidly.

Additionally, Blasphemous Gel is noted by the Travel Journal to have the ability to provoke the Dark Dragon as well, though due to the item's rarity, it's unknown if this is mechanically different from provoking it with a Holy Weapon.

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