Name | Durability | Weight | Damage Reduction | Armor | Notes | Buy Price |
---|---|---|---|---|---|---|
Traveler's Clothes | 100 | 2 | 4% | 1 | 100 | |
Knight's Coat | 190 | 3 | 6% | 3 | 300 | |
Leather Vest | 180 | 3 | 8% | 4 | 500 | |
Spirit Robe | 140 | 3 | 7% | 6 | Force damage is reduced by 1/3, 30% chance to negate Flame attacks | 1400 |
Chain Mail | 180 | 5 | 10% | 6 | 20% chance to negate Flame attacks | 1100 |
Plate Mail | 200 | 9 | 10% | 12 | 30% chance to negate Flame attacks | 2000 |
Demon Lord's Coat | 220 | 2 | 10% | 6 | 30% chance to negate Flame attacks | N/A |
Undine Cloak | 100 | 1 | 16% | 7 | Physical damage is reduced by 1/3, 80% chance to negate Flame attacks | N/A |
Terra Armor | 50 | 3 | 30% | 25 | Physical damage is reduced by 33%, 30% Fire nullification | N/A |
Glass Armor (Plus) | 18 | 5 | 30% | 40 | 30% chance to negate Flame attacks | N/A |
Frost Star Coat (Plus) | 150 | 3 | 10% | 3 | Halves Force/Flame damage, 50% chance to negate Flame attacks | N/A |
Spirit Robe (Plus) | 140 | 3 | 10% | 6 | Force damage is reduced by 1/3, 30% chance to negate Flame attacks | N/A |
Tattered Clothing (Plus) | 30 | 3 | 0 | 1 | N/A | |
Hole-Covered Armour (Plus) | 30 | 5 | 3% | 1 | N/A | |
Chain Mail (Plus) | 180 | 5 | 15% | 6 | 20% chance to negate Flame attacks | |
Plate Mail (Plus) | 100 | 9 | 30% | 12 | 30% chance to negate Flame attacks | |
Guard's Armor (Plus) | 100 | 6 | 15% | 8 | Sold in the starting castle by the Knight Grande | 2500 |
Demon Lord's Coat (Plus) | 220 | 2 | 15% | 6 | 30% chance to negate Flame attacks | N/A |
Hunter's Clothing (Plus) | 160 | 3 | 10% | 3 | Extends range of throwing and bow attacks by 1 tile. | |
Wind Cloak (Plus) | 150 | 2 | 3% | 0 | Evasion +10%, Force Tolerance +20 | |
Fireproof Clothing (Plus) | 120 | 3 | 8% | 3 | Evasion -5%, 50% chance to negate Flame attacks, halves Flame damage | |
Swan Clothing (Plus) | 30 | 2 | 5% | 0 | Evasion +20%, halves damage |
Armor vs. Damage Reduction[]
Damage Reduction affects the base damage of the attack. Armor further reduces the attack damage by a set value.
- Attack Power * (100% - Damage Reduction) - Armor = Damage to Player
It is unknown how multiple damage reduction bonuses stack on an Armor.